This week I have researched different games that have used implemented virtual reality in the unreal engine. I have found that the unreal engine makes it easy for a person to create a game even though they don’t have any prior knowledge in coding. They have also installed a tool which allows you to move objects in the game.
Virtual reality pop.com “”- This article is speaking about the different headset choices that you could use to implement your VR game. For their demo, they created a game in which the player the player can move freely by grabbing and destroying them. For their demo they went with the HTC vive because it can be developed for desktop, it allows room-scale, and it also has two motion controls. They finally walked through the steps of setting up the controls.
Motherboard.com “Watch a Designer Work with the Unreal Engine from Within Virtual Reality”- This article covered a cool tool that the unreal gaming has. While they develop their project they were virtually able to occupy it. The demonstration showed by Mike Fricker showed him using motion controllers to select objects and modify them.
Unrealengine.com “Designing a new VR consumer experience with Unreal Engine”- A Canadian-based e-commerce platform designed a VR consumer experience so the online shopping experience could be more tailored to the individual tastes of their customers. They are looking to carve out a bold vision for their online consumers. They chose the unreal engine due to the ease that comes with getting started with it, it is easy for the artist to draw, and it’s good for the developers.
Medium.com- this article compared the UE and unity in the virtual reality sphere. The successes from unity are modest compared to the achievements from URE. URE offer better graphics, the interface is more convenient, and it has more useful plug-ins. But to develop a mobile game on unity you would have to buy a license for IOS and Android.
http://www.esri.com – this VR experience offered urban planning for city officials, planners, designers, and citizens. It allowed them to immerse themselves in an environment and view. It allows them to discuss or modify possible development scenarios in ways that may not be possible on regular computer screens.